Unrest lies to the North, aid being requested from all corners of Middle-Earth by the Dunedain who protect it. Gondor, in its current kingless state, falls under the charge of the Steward, Elgamoth. An elderly man at this time, being 114, he has given some of his duties as Steward to his heir, Beren (who would take the role of Steward 3 years later). Beren has in this time taken charge of certain foreign affairs, and in this case he must make the decision of what aid can be sent north. Arnor not being the proud sister-kingdom it once was, is Gondor still obligated to help the fallen realm? They were able to send help in the past, but at great cost. But now is a time of relative Peace in Gondor. Perhaps now is a time to honor the once-great northern kingdom?
An untold number of Orcs and Goblins and wicked men have gathered in the North for unknown purposes. The Dunedain are clearly in need of aid. But at what cost to Gondor?
There are defenses in the land of Gondor that should be addressed. There is little concern of Mordor in these times, to be sure, but who can say what could change? And the Haradrim to the south have come to ally themselves with the descendants of the men of Castamir the Usurper, the Corsairs of Umbar. What danger could rise up in the South. It has been over 200 years since the Balchoth came to fight on the fields of Celebrant. Surely these cousins of the Men of Rhun have recovered from their wounds and could be ready to strike any moment..
No.. Gondor cannot strike out in night to help a non existent kingdom… it is too risky. Yet… can they not send some assistance?
It is while thinking these thoughts that we have a younger noble of strong Numenorean family comes to the mind of Beren: Ondoher. He is a plucky man, leader of a small company of men that has recently proven to be a useful to the white city. He would gladly take the task of reaching out to the Northern cousins, the Dunedain.
Though still young, Ondoher already shows promise as a leader among the ranks of the army of Gondor. Though he has a head for leadership, he is also a keen and fierce foe in melee combat as well. His swordsmanship was taught him by the Knights of the White tower, the Weapons Masters of Minas Tirith. These skills will surely come to his aid in the battles to come.
However mighty he might be in battle , without his Company with him, he would be doomed. His two closest men are Turin and Turgon. These men of similar nobility or masters of sword and Bow , respectively, and have more or less grown up with Ondoher. They would follow him to whatever end, and trust his leadership with utter surety.
The other bowman of the company is Húrin. Named for the Elf-friend of the First age, Húrin has always aspired to the life of a Ranger. He is not accustomed to the armor of Minas Tirith, as he is of low birth and comes from a family or great hunters, who do Best quietly and and warily tramping the forests of Ithilien for prey to bring home. Time will tell if he will he deemed worthy to join the Ranks of the fierce Rangers of Ithilien.
Hirgon is a spearmen who usually the first to lead the counter charge should the lines break. His great courage may one day be his downfall, but until now, it has been the skill of a spearmen that has proved stronger than the fate of all mortal men.
Arveleg is the cut up of the crew. He is a master trickster and can be a crafty one when he has the mind to be. One day, he may become a leader and out of necessity, but until then, he will not be taken too seriously.
So we find this band of men ready to face what lies ahead in the Ruins of fallen Arnor.